10-14-2022, 07:21 PM
Hello everyone,
I am new to curvy splines. I want to hop a CurvySpline track that's at the nearest controPoint the gameobject is near.
How am I am able to calculate where to set the SplineController position to?
Also, am I able to access each fragment position between controlPoints?
I am new to curvy splines. I want to hop a CurvySpline track that's at the nearest controPoint the gameobject is near.
How am I am able to calculate where to set the SplineController position to?
Also, am I able to access each fragment position between controlPoints?