05-23-2022, 12:12 PM
Adding a CP breaks the mesh
|
05-23-2022, 03:29 PM
Hi
Can you please check the console and the modules in the graph for any potential error message? If nothing is shown, I would bet for the mesh reaching the limit of polygons for a 16 bits mesh. Try reducing the density of the mesh, or upgrade to Curvy 8 which handles 32 bits meshes. In case you ignore it, upgrading to Curvy 8 is free for users who bought Curvy up to 1 year before the release of Curvy 8. Did this help? Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
05-24-2022, 01:42 PM
Hi again,
Decreasing density solved my problem for now. Thank you very much!
05-25-2022, 01:53 AM
You are welcome.
If and when you feel like it, please leave a review for the asset, that helps a lot. Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
|
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
How to fill a closed spline with mesh | FanManPro | 6 | 6 |
02-25-2023, 09:44 AM Last Post: _Aka_ |
|
Combine 2 Create Mesh nodes to one single Mesh | danne_lindwall | 1 | 12 |
02-16-2023, 08:25 PM Last Post: _Aka_ |
|
How can I attach the component to the mesh generated from the spline? | Chanon | 1 | 3 |
02-11-2023, 09:17 AM Last Post: _Aka_ |
|
building game changes UV spaces for generated mesh | scr33ner | 9 | 13 |
01-18-2023, 09:16 AM Last Post: _Aka_ |