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TF to world position
#1
I apologize if I missed a similar answer, but I can't figure this one out.

I want to find out the world position of a point of the spline that's identified by its TF.

My goal is to have an object more or less follow a spline, but without using the spline controller script.

My idea was to simply, do this:

[Image: Zhk8GPi.png]

- look for a point ahead of the object
- get the TF of that point on the spline using GetNearestPointTF
- find the world coordinates of that point (local coordinates would be ok since it's easy to transform to world coords using the splines world coordinates).

Thanks!
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#2
Hi
What you are looking for is: yourSpline.Interpolate(tf, Space.World);
I hope this helped
Have a nice day
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#3
(02-25-2022, 11:18 AM)_Aka_ Wrote: Hi
What you are looking for is: yourSpline.Interpolate(tf, Space.World);
I hope this helped
Have a nice day

Thanks, that's exactly what I needed. I had actually found the answer myself just after posting (stackoverflow syndrome ^^), but I couldnt remove the thread since it was my first post and it was invisible to me. Anyway, thanks.
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