12-07-2021, 11:14 AM
Hi there,
we are using Curvy Splines as our tool to move a creature down a path (logic like a train with junctions).
Our world will be quite large so we have splitted our world into multiple smaller subscenes for performance and workflow reasons.
Almost every scene will contain one or more splines that have junctions (connections). We do not cross refernce splines from one scene to another. But here comes the problem:
The _CurvyGlobal_ Manager removes itself from scenes and merges into one. This is a problem as the connections will have other scripts attached to it with more logic and information.
The only solution would be to have the Global Manager in the Main Scene, but Unity does not support cross referencing between scenes, so everytime we try to save subscenes in the Editor the splines would break, if we opened more than one scene containing splines and connections.
Is there a way to work around that without coding custom connections? I would love a way to have multiple global managers, so that every scene works in itself without breaking others.
Can you help me?
Regards,
Kasimir
we are using Curvy Splines as our tool to move a creature down a path (logic like a train with junctions).
Our world will be quite large so we have splitted our world into multiple smaller subscenes for performance and workflow reasons.
Almost every scene will contain one or more splines that have junctions (connections). We do not cross refernce splines from one scene to another. But here comes the problem:
The _CurvyGlobal_ Manager removes itself from scenes and merges into one. This is a problem as the connections will have other scripts attached to it with more logic and information.
The only solution would be to have the Global Manager in the Main Scene, but Unity does not support cross referencing between scenes, so everytime we try to save subscenes in the Editor the splines would break, if we opened more than one scene containing splines and connections.
Is there a way to work around that without coding custom connections? I would love a way to have multiple global managers, so that every scene works in itself without breaking others.
Can you help me?
Regards,
Kasimir