03-25-2021, 06:21 AM
Hello
I have closed spline that i am making mesh from it using spline to mesh tool , I noticed that the UVs for the generated mesh will show the material UVs as in image bellow which is good for many cases i am using it for .
However i was wondering Is it possible to have different UV settings for the generated mesh as if the texture is bending with curve shape? I am building the shape from code you provided me in previous thread and its super helpful , but i was wondering if i can make the bottom control points to have UV 0 and the top control points to have UV1 so the texture is look curved with the spline after i create the shape mesh?
I have closed spline that i am making mesh from it using spline to mesh tool , I noticed that the UVs for the generated mesh will show the material UVs as in image bellow which is good for many cases i am using it for .
However i was wondering Is it possible to have different UV settings for the generated mesh as if the texture is bending with curve shape? I am building the shape from code you provided me in previous thread and its super helpful , but i was wondering if i can make the bottom control points to have UV 0 and the top control points to have UV1 so the texture is look curved with the spline after i create the shape mesh?