09-20-2020, 06:20 PM
Same as here:
Examples of "other means": check the value of Vector3.Angle(Vector3.up, yourVector)
(09-19-2020, 04:59 PM)_Aka_ Wrote: Using Unity's API, you can get the list of vertices and triangles of that mesh. From that, you can produce the list of lines making your mesh. Via dot product (or other means), you can deduce what lines are horizontal or vertical.To get vertices : CGVMesh.Vertex.To get triangles CGVMesh.SubMeshes.Triangles
Examples of "other means": check the value of Vector3.Angle(Vector3.up, yourVector)
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Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

