05-07-2020, 02:19 PM
Hi,
Curvy Line Renderer is basically just getting points from a spline and feeding them to a regular Unity's Line Renderer.
In CurvyLineRenderer.Refresh, you have this line that gets the spline's points:
var vts = Spline.GetApproximation(Space.World);
(sorry for the poorly named local variable)
that variable is an array. You can do whatever you want with it, like reducing its size.
Have a nice day
Curvy Line Renderer is basically just getting points from a spline and feeding them to a regular Unity's Line Renderer.
In CurvyLineRenderer.Refresh, you have this line that gets the spline's points:
var vts = Spline.GetApproximation(Space.World);
(sorry for the poorly named local variable)
that variable is an array. You can do whatever you want with it, like reducing its size.
Have a nice day
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