06-06-2016, 11:28 PM
Hi,
I'm trying to create a class that can reference spline paths in the editor, to dynamically assign to a PathController at runtime. The PathController stores a CGPath, but uses a CGDataReference to actually assign to, it seems like. I'm creating the path with a generator, with Input Path and Rasterize Path nodes.
When I create a CGDataReference member, in the editor I can assign an object that shows up as "Rasterize Path", but that looks like just a reference to the node script itself. How can I access the output of that node in the editor, and assign it to a PathController at runtime?
Thanks,
Johnnemann
I'm trying to create a class that can reference spline paths in the editor, to dynamically assign to a PathController at runtime. The PathController stores a CGPath, but uses a CGDataReference to actually assign to, it seems like. I'm creating the path with a generator, with Input Path and Rasterize Path nodes.
When I create a CGDataReference member, in the editor I can assign an object that shows up as "Rasterize Path", but that looks like just a reference to the node script itself. How can I access the output of that node in the editor, and assign it to a PathController at runtime?
Thanks,
Johnnemann