Hi,
It's funny you are writing about this, because I am in a middle of a heavy refactoring of the Volume Spots to fix a lot of things and add new features. I will write you to send you the new module so you can enjoy the new features (I think the update it will be part of will be ready in a week or two) and explain to you how to patch your Unity version. I will do that tomorrow, it's 3 am here, and I need to go sleep.
But to fix your issue: go to the BuildVolumeSpot.getSpot method, and replace all occurrences of Random.Range(-1, 1) with Random.Range(-1f, 1)
Have a nice day
It's funny you are writing about this, because I am in a middle of a heavy refactoring of the Volume Spots to fix a lot of things and add new features. I will write you to send you the new module so you can enjoy the new features (I think the update it will be part of will be ready in a week or two) and explain to you how to patch your Unity version. I will do that tomorrow, it's 3 am here, and I need to go sleep.
But to fix your issue: go to the BuildVolumeSpot.getSpot method, and replace all occurrences of Random.Range(-1, 1) with Random.Range(-1f, 1)
Have a nice day
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