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Reuse Curvy Generator
#3
(09-24-2019, 04:06 PM)_Aka_ Wrote: Hi
1- Some CG modules qccept multiple inputes, some don't. Those who do have an array symbol near their input's name. When a module accepts multiple inputs, it is faster to use one for all inputs rather than one per input. When you can't use a module for multiple inputs, the solution would be to use the API to create as many as necessary on the fly.
1-b Templates manipulation is not available through the public API. Its code is in the editor part1 of Curvy, so not available at runtime.
2- I honestly don't know, and I can't test this for now (I am on vacation abrod, with no PC).  If it does create an issue, dereference the spline from the generator.
3- CurvyGenerator.OnRefresh
4- At least it will potentially make physix compute things faster. If I were you, I would make it static even if generated at runtime. More about this here https://docs.unity3d.com/Manual/StaticObjects.html

Have a nice day

Thank you for the fast repy!

Have a nice vacation :-)
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Messages In This Thread
Reuse Curvy Generator - by Wanderfalke - 09-24-2019, 01:57 PM
RE: Reuse Curvy Generator - by _Aka_ - 09-24-2019, 04:06 PM
RE: Reuse Curvy Generator - by Wanderfalke - 09-24-2019, 04:55 PM
RE: Reuse Curvy Generator - by _Aka_ - 09-24-2019, 07:07 PM

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