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Generating multiple object on changing transform
#8
As you might already know, the objects with blue names are part of the prefab, and with black names are not part of it.
So you already not include the generated mesh objects in the prefab, which is the right thing to do.

The sentence you are asking about:
"So the solution is to not include the generated objects in your prefab, which is the right thing to do anyway, to avoid having huge prefabs."
was said to a user which included all the generated objects in the prefab. In other words, all his objects had names in blue, which is not your case.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
RE: Generating multiple object on changing transform - by _Aka_ - 08-22-2019, 02:39 PM

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