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Generating multiple object on changing transform
#2
Hi,
Please try the following, and if it doesn't work please send me a minimal copy of your project
  1. Make sure that all the meshes of your tracks are removed from your scene, then refresh the generator to create them again.
  2. Make sure that your Input Spline Path use the desired value for their Use Global Space option
  3. Make sure that the prefabs you instantiate have the correct parent in your scene hierarchy (the same than the object you made your prefab from)
Hope this helps
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Messages In This Thread
RE: Generating multiple object on changing transform - by _Aka_ - 06-27-2019, 12:48 PM

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