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Using Curvy for a "Ghost" player
#2
Hi,

To get the length of the segment between CP0000 and CP0001, you cal call CP000.Length. The Length is computed using linear approximations of the curve, so the less cache density your spline will have, the less precise Length will be.
So based on this, your movement speed should be CP000.Length / 5.2

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Messages In This Thread
Using Curvy for a "Ghost" player - by mythstified - 04-08-2019, 04:38 AM
RE: Using Curvy for a "Ghost" player - by _Aka_ - 04-08-2019, 12:38 PM
RE: Using Curvy for a "Ghost" player - by _Aka_ - 04-08-2019, 12:40 PM
RE: Using Curvy for a "Ghost" player - by _Aka_ - 04-09-2019, 11:02 AM

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