03-07-2018, 12:52 PM
Hi,
Instead of
Controller.Direction = FindBestDirection(controlPoint, e.Spline, e.TF, Controller.Direction);
use
e.Direction = FindBestDirection(controlPoint, e.Spline, e.TF, Controller.Direction);
This solution is not obvious, I agree. This is definitely something I want to make more obvious in future updates.
Let me know if it didn't work for you.
Instead of
Controller.Direction = FindBestDirection(controlPoint, e.Spline, e.TF, Controller.Direction);
use
e.Direction = FindBestDirection(controlPoint, e.Spline, e.TF, Controller.Direction);
This solution is not obvious, I agree. This is definitely something I want to make more obvious in future updates.
Let me know if it didn't work for you.
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