02-14-2018, 03:09 AM
Solution B is only possible through code with things like PlayerPrefs.SetInt("Curvy_MaxCachePPU", 30);
Solution A worked perfectly, thank you, finally got there!
min distance is still a bit tricky though, it only goes down to 0.0001 which doesn't make smooth banking / corners at small scale, but I guess this is the limit of doing at small scale.
Solution A worked perfectly, thank you, finally got there!
min distance is still a bit tricky though, it only goes down to 0.0001 which doesn't make smooth banking / corners at small scale, but I guess this is the limit of doing at small scale.
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