I see two solutions, while waiting for the next Curvy update to be released (which will solve this issue). The solution A is clearly the simplest one:
- Solution A - Modify Curvy's code to use a hardcoded value for MaxCachePPU: to do so, replace the only occurrence of "CurvyGlobalManager.MaxCachePPU" in Curvy\Base\CG\CGUtility.cs and in Curvy\Base\CurvySpline.cs with you hard-coded value (30 for example).
- Solution B - Make your application set the right value of Curvy_MaxCachePPU in the player preferenes file: based on this https://docs.unity3d.com/ScriptReference...Prefs.html, the player preferences in iOS are stored in /Library/Preferences/[bundle identifier].plist . I don't have any experience developing iOS applications, so I really don't know how difficult it is to implement this solution.
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