Sorry seems like this bug came from having generators with no paths, active in the scene.
I can confirm changing the MaxCachePPU has no effect on iOS. Is there another setting I can change to make it change on iOS?
I tried force setting PlayerPrefs.SetInt("Curvy_MaxCachePPU", 30); but it had no effect.
I can confirm changing the MaxCachePPU has no effect on iOS. Is there another setting I can change to make it change on iOS?
I tried force setting PlayerPrefs.SetInt("Curvy_MaxCachePPU", 30); but it had no effect.
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