(02-08-2018, 01:36 PM)_Aka_ Wrote: Yes it is possible. You will need to set a higher value to the Max Cache PPU setting. A value of 20, combined with a Cache Density of 100, should be enough for your usage.
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I strongly advise you to read the Curvy documentation about caching to be aware of the impacts of changing the Max Cache PPU.
There is a known issue with standalone builds when changing Max Cache PPU. It is described here, with a work around. I don't know if the same issue happens for IOS builds. If it does, the workaround concept can be applied on IOS builds too.
I am planning to fix this issue in the next update.
yes it seems this doesn't let Unity build to iOS, I get the following error:
Code:
NullReferenceException: Object reference not set to an instance of an object
FluffyUnderware.Curvy.Generator.CGModule.GetManagedResources (System.Collections.Generic.List`1& components, System.Collections.Generic.List`1& componentNames) (at Assets/Packages/Curvy/Base/CG/CGModule.cs:697)
FluffyUnderware.Curvy.Generator.CGModule.OnDestroy () (at Assets/Packages/Curvy/Base/CG/CGModule.cs:318)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
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