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curvy at small scale?
#7
(02-08-2018, 01:36 PM)_Aka_ Wrote: Yes it is possible. You will need to set a higher value to the Max Cache PPU setting. A value of 20, combined with a Cache Density of 100, should be enough for your usage.


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I strongly advise you to read the Curvy documentation about caching to be aware of the impacts of changing the Max Cache PPU.

There is a known issue with standalone builds when changing Max Cache PPU. It is described here, with a work around. I don't know if the same issue happens for IOS builds. If it does, the workaround concept can be applied on IOS builds too.
I am planning to fix this issue in the next update.

Thanks for this, the documentation goes in to some detail about working in different scales, 20 certainly is enough for the shape, but the path is still low resolution (I'm assuming this is because the angle threshold only goes down to 10cm)

Is there a way to make the angle threshold lower (1cm or so?) I tried to change in BuildShapeExtrusion.cs AngleThreshold but it didn't change

   
www.hawkenking.com - interactive design & game development
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Messages In This Thread
curvy at small scale? - by hawken - 02-06-2018, 09:30 AM
RE: curvy at small scale? - by _Aka_ - 02-06-2018, 12:13 PM
RE: curvy at small scale? - by hawken - 02-07-2018, 11:51 AM
RE: curvy at small scale? - by _Aka_ - 02-07-2018, 02:25 PM
RE: curvy at small scale? - by hawken - 02-08-2018, 10:27 AM
RE: curvy at small scale? - by _Aka_ - 02-08-2018, 01:36 PM
RE: curvy at small scale? - by hawken - 02-09-2018, 03:18 AM
RE: curvy at small scale? - by hawken - 02-12-2018, 08:16 AM
RE: curvy at small scale? - by _Aka_ - 02-12-2018, 12:04 PM
RE: curvy at small scale? - by _Aka_ - 02-09-2018, 02:39 PM
RE: curvy at small scale? - by hawken - 02-10-2018, 06:04 AM
RE: curvy at small scale? - by hawken - 02-13-2018, 09:33 AM
RE: curvy at small scale? - by _Aka_ - 02-13-2018, 11:18 PM
RE: curvy at small scale? - by hawken - 02-14-2018, 03:09 AM

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