01-18-2017, 07:30 PM
You have several options:
1.) Use CurvySplineSegment.position to set it's world position - works like transforming space manually
2.) Set the spline to (0,0,0) (rotation also to (0,0,0)) - doing so makes CP position equal global position
1.) Use CurvySplineSegment.position to set it's world position - works like transforming space manually
2.) Set the spline to (0,0,0) (rotation also to (0,0,0)) - doing so makes CP position equal global position