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Begginer questions
#5
1.) Yeah, see the GUI example scene. The buttons and the label are using the Animate feature, i.e. they move a delta, then move back. But the same Animation feature can be used to move a certain distance and then stop, including slowdowns and other tweanings.

2.) Triggers are one way, another one would be to utilize controller events such as OnEndCPReached/OnCPReached. Then you get a callback each time the controller moves over a CP and you can switch splines there. Use connections to easily access the next/previous spline in question. For some examples, see CurvyDefaultEventHandler.cs.
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Messages In This Thread
Begginer questions - by Szagi - 03-18-2016, 03:55 PM
RE: Begginer questions - by Jake - 03-18-2016, 08:30 PM
RE: Begginer questions - by Szagi - 03-21-2016, 10:07 AM
RE: Begginer questions - by wollong - 03-22-2016, 02:13 AM
RE: Begginer questions - by Jake - 03-22-2016, 10:14 PM
RE: Begginer questions - by Szagi - 04-01-2016, 08:15 PM
RE: Begginer questions - by Jake - 04-03-2016, 08:44 AM
RE: Begginer questions - by Szagi - 06-01-2016, 07:29 AM
RE: Begginer questions - by Jake - 06-04-2016, 02:14 PM
RE: Begginer questions - by Szagi - 06-06-2016, 06:33 PM

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