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Discrepancy in interpolation Generator vs Controller ?
#2
Yeah, I can bring some light in Wink

The difference is that the SplineController's "RelativePosition" is actually TF, while the other Controllers (Path,Volume) as well as the Generator uses % due to the fact that a path inside CG don't need to come neccessarily from a spline.

I agree that this might be confusing, but my dilemma was that CurvySpline use TF allover the place (so did the old controllers), that's why I decided to leave it as is with the SplineController.

Perhaps we can add a mode to the SplineController to set position by % as well. Until that you can inherit a custom controller from SplineController and set the RelativePosition by percentage (using spline's length and Spline.DistanceToTF / TFToDistance).
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Messages In This Thread
RE: Discrepancy in interpolation Generator vs Controller ? - by Jake - 12-14-2015, 06:20 PM

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