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I want to improve the performance of Variable Mix Shapes
#5
The Variable Mix Shape module generates a shape for each point of the path. So even if the shapes and mixing parameters are unchanged, changing number and/or position of the path's points means that different shapes should be generated. If you are sure that the generated shapes will stay the same regardless of the changes you apply on the path, then you can do the following changes to avoid the shapes regeneration:
Go to CGDataRequestShapeRasterization, and remove the Equals and GetHashCode methods.
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Also, in case you are not aware of it: https://curvyeditor.com/documentation/performancetips/start
If after this you are still not satisfied with the result, please write me again.
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Messages In This Thread
RE: I want to improve the performance of Variable Mix Shapes - by _Aka_ - 07-26-2023, 12:37 AM

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