05-18-2023, 07:22 PM
The zips I attached are examples of how pooled objects can have an initialization code called when taken out of the pool (using OnEnable, and the pool's "Auto Enable/Disable Items" option (set by default to true).
Also, an external script will call specific code of the pooled objects (your preview code) when the module is refreshed.
Also in the case of the mesh deformation example, the script from the input gameobject is applied on the output game objects.
Also, an external script will call specific code of the pooled objects (your preview code) when the module is refreshed.
Also in the case of the mesh deformation example, the script from the input gameobject is applied on the output game objects.
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