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Extending the ConnectedControlPointsSelector, based on Player provided input
#2
Hi

ConnectedControlPointsSelector is an abstract class with a single abstract method. Hopefully, the class and method's documentation will be enough to understand what that method does and what the implementation should do. If not, please write here so that I explain further.
Once your child class is implemented, go to your scene and add your child class as a component to any gameobject. Then go to your controller's inspector, in the Connectins Handling section set the value to Custom:
   
Then set the component you added earlier in the Custom Selector field.

You said: "I know that posting code in the forums is not okay"
Any reason for that? Personally I see no issue in you posting code here, as long as you are aware that this is a public forum, which means that you should not post any code that you want to keep private.

Did my answer help?
Have a nice day
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Messages In This Thread
RE: Extending the ConnectedControlPointsSelector, based on Player provided input - by _Aka_ - 04-03-2023, 10:44 PM

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