01-17-2023, 03:35 PM
OK, so I exported mesh to FBX & opened in Maya. The UV spacing is perfect just like in Unity's editor.
This is a Unity issue because after re-importing & compiling- the UV spacing gets messed up during runtime.
Thank you...I'll find a work around & contact Unity.
This is a Unity issue because after re-importing & compiling- the UV spacing gets messed up during runtime.
Thank you...I'll find a work around & contact Unity.