Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
building game changes UV spaces for generated mesh
#9
OK, so I exported mesh to FBX & opened in Maya. The UV spacing is perfect just like in Unity's editor.

This is a Unity issue because after re-importing & compiling- the UV spacing gets messed up during runtime.

Thank you...I'll find a work around & contact Unity.
Reply


Messages In This Thread
RE: building game changes UV spaces for generated mesh - by scr33ner - 01-17-2023, 03:35 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Incorrect mesh alignment after extrusion on curved path Thinkurvy 10 21 04-17-2024, 10:57 AM
Last Post: _Aka_
  Adjust radius of generated mesh via script? Shackman 1 4 03-26-2024, 01:12 PM
Last Post: _Aka_
  Not seeing mesh extended after following YT PaulM 1 3 02-02-2024, 12:01 PM
Last Post: _Aka_
  Trigger Zones along Spline Mesh dlees9191 1 5 01-05-2024, 10:18 AM
Last Post: _Aka_

Forum Jump: