11-01-2021, 06:19 PM
Hi
Thanks for your preset suggestion, a really good one. I added it to the backlog. Will probably not be part of the next update, but I will consider it for the one after.
Now to solve your issue, I see two solutions:
The downside of method 2 is that you need to reapply the modification at each update of the asset.
Did this help?
Thanks for your preset suggestion, a really good one. I added it to the backlog. Will probably not be part of the next update, but I will consider it for the one after.
Now to solve your issue, I see two solutions:
- To add a script to your scene, that will listen to your module's OnRefresh event, and disable those mesh's options when the event is triggered.
- To modify the Create Mesh class (\Curvy\Base\CG Modules\CreateMesh.cs), and make it disable the options at every refresh. You would do that in GetNewMesh method.
The downside of method 2 is that you need to reapply the modification at each update of the asset.
Did this help?
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