07-29-2021, 08:09 PM
Sorry, let me clarify: I'm using prefabs as the input to the Volume Spot module, where the parent GO has two children each with different LOD meshes. The Create GameObject module has the option to change the output layer of these GO's, which works fine, but it only changes the parent GO, and NOT the two children GO. The CreateObject module option to set the layer seems to change only the actual GO in the Input GameObjects module, and ignores any children GO they have.