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Spot Generator resetting some values after Script compilation
#4
Hi
I couldn't reproduce your issue. I attached a scene and a script that I used to try to reproduce the issue. The "Tester" game object has a "MosDefSpots" script with an "ApplyModification" boolean. Each time the boolean is turned to true, the modifications are applied and the bool is set to false in the same frame. After recompiling the applied modifications do not disapear. If you don't see anything missing in my reproduction case, please send me one you made.
Have a nice day


Attached Files
.zip   MosDefSpots.zip (Size: 6.97 KB / Downloads: 1)
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Messages In This Thread
RE: Spot Generator resetting some values after Script compilation - by _Aka_ - 05-16-2021, 08:44 AM

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