05-13-2021, 04:32 PM
Maybe. To rule out any influence of Curvy's controllers, go to \Curvy\Controllers\CurvyController.cs, then at around line 709 (depending on your version), in the method called InitializedApplyDeltaTime, comment the following lines:
cachedTransform.rotation = Quaternion.LookRotation(postDampingForward, postDampingUp);
cachedTransform.position = newPosition;
This should nullify the effect of the controller on the transform in normal scenarios.
cachedTransform.rotation = Quaternion.LookRotation(postDampingForward, postDampingUp);
cachedTransform.position = newPosition;
This should nullify the effect of the controller on the transform in normal scenarios.
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