(12-31-2020, 05:13 AM)_Aka_ Wrote: Curvy can generate mesh used as a 2D terrain, and I am aware of some users using Curvy for that purpose, but it will not be as good as a 5 stars asset specifically made for 2D terrains.
So, if you want a non-specialized tool than can do 2D terrains too, then use Curvy, but if you want a tool that will make you the most efficient possible making 2D terrains, then use the other asset.
Have a nice day
Hi_Aka_
That makes sense, thank you for the info.
I'm just really reluctant to use two different but similar tools if I don't have to, especially when Curvy is so much more powerful.
Having looked into this, I could take a different approach. My character models and other set geometry are full 3D, I was looking for an easy solution to build simple 2D terrain which will be decorated with 3D objects. The terrain will only appear in certain areas and is just dressing. But what I could do is just go full 3D with the terrain too and use Curvy, but this brings up a new question. I have created a small piece of terrain (2.5D) using a Curvy extruded shape along a path, but the end-caps are just flat, i.e. the terrain stops suddenly. Is there a way I can add a nice smoother end-cap, like rounded shapes?