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Strange differences between editor and build
#1
Hi again, I'm having some odd differences between my game in editor and when I build it (Standalone pc x86 windows build)

In the editor things run as I expect and would like, but in the build they don't, for example my track laying system allows left clicks to build the spline, the last CP is on the mouse cursor and if you right click it deletes this and ends the track at the previous CP (essentially cutting off the un-committed last segment of the track) which is what I want.

However when I build it and do exactly the same thing, right clicking does seem to remove the CP (I am outputting the number of CPs in a text box to try and debug in the build and the number goes down) but it then must be moving the previous CP to the end of the spline even though I have not committed it to that point, as the track now ends at the mouse cursor rather than the previous CP like it does in the editor.

I have another issue but I feel like fixing the above might fix that so I won't detail that issue as well.

Whilst doing this debugging I also noticed the transform.name of the CP's in editor is CP0001, CP0002 etc but in the build they are as below image instead? I have no idea if this is related or not but thought it was odd.

Are there things I should be aware of when it comes to making a build? I haven't touched script execution order or anything like that, do you have any thoughts that I could investigate this further?

Names of CP transforms in editor:

[Image: editor.jpg]

Names in build:

[Image: error1.jpg]
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Messages In This Thread
Strange differences between editor and build - by jamesunity - 07-19-2020, 09:49 PM

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