04-17-2020, 02:20 PM
Hi,
Have a nice day
- Creating a 2d spline at runtime: doable. You can see it at work in the webGL demo, and if you bought Curvy, the demo's source code is part of the asset, in the Curvy Examples folder.
- Instantiating objects along a spline: doable. Same as point 1. You can also generate extruded meshs on the the full spline or part of it. This is also part of the demo.
- Smooth colliders: doable. As long as the instantiated object or the extruded mesh is smooth, the mesh collider will be smooth too.
Have a nice day
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