03-25-2020, 03:24 AM
I've done a bit more digging, and have turned another highly related issue: generators in prefab instances generate unique meshes.
This means that if I make a simple extruded hoop generator within a prefab, and instantiate that prefab 50 times in a scene, each individual hoop has an entirely different mesh generated and saved to the Scene file.
That'd absolutely crash the performance of anything using generators heavily. :\
I've just found out that Curvy's source is included. I'm going to take a dive and see if I can pin down more information.
This means that if I make a simple extruded hoop generator within a prefab, and instantiate that prefab 50 times in a scene, each individual hoop has an entirely different mesh generated and saved to the Scene file.
That'd absolutely crash the performance of anything using generators heavily. :\
I've just found out that Curvy's source is included. I'm going to take a dive and see if I can pin down more information.