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Using Curvy for a "Ghost" player
#3
And since you build your spline dynamically, if you compute the speed the same frame you build the spline, make sure yourSpline.Refresh() is called before computing the speed, to give the spline the opportunity to store its cache and length
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
Using Curvy for a "Ghost" player - by mythstified - 04-08-2019, 04:38 AM
RE: Using Curvy for a "Ghost" player - by _Aka_ - 04-08-2019, 12:38 PM
RE: Using Curvy for a "Ghost" player - by _Aka_ - 04-08-2019, 12:40 PM
RE: Using Curvy for a "Ghost" player - by _Aka_ - 04-09-2019, 11:02 AM

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