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Small feature request, PlayMaker
#7
(08-27-2013, 05:34 PM)FritsLyn Wrote: Hmm - it appears to be buggy - at least not the expected operation:

When changed in-game, starting with 1, switched to 0, Orientation is still set.. somehow, and then there's strange jumps in movement instead.

Of course one could store position and start over now with the bool set, but that would kind of defeat the object, then one might as well just have 2 different states Wink

Also, with this new code, it is not possible to go back and "hard set" - now it can only be a variable.

Yeah, this happens when writing code right from the head. Open the file and remove the UIHint() part in the attribute line above the "FsmBool SetOrientation;" line. Just tested it and now it works.
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Small feature request, PlayMaker - by FritsLyn - 08-20-2013, 07:41 PM

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