03-20-2019, 07:36 PM
Thanks for the quick response...
1. its usually not right away, its if we return to a generator later, days later so after reopening unity. likely uploading to cloud but we had this problem before using Unity Collaborate.
2. see above, days later. As you can guess we don't need to update generators often, when we do it could be weeks later
3. yes, we have learned that disabling reference GOs will break the Generator, and enabling them often brings that type of broken generator back.
4. we mean actually copying and pasting the whole GO in the hiearchy view. Which use to cause Curvy reference id issues in the past, I just tried now to attempt to recreate and that didn't happen this time. We avoid cutting and pasting generators long ago.
5. the screen would just show a generator with all the linkages gone, and either you cannot link them back up (lines just won't stick to modules) or if you can generator just won't generate anymore... I'll see if I can create a sample project with this.
1. its usually not right away, its if we return to a generator later, days later so after reopening unity. likely uploading to cloud but we had this problem before using Unity Collaborate.
2. see above, days later. As you can guess we don't need to update generators often, when we do it could be weeks later
3. yes, we have learned that disabling reference GOs will break the Generator, and enabling them often brings that type of broken generator back.
4. we mean actually copying and pasting the whole GO in the hiearchy view. Which use to cause Curvy reference id issues in the past, I just tried now to attempt to recreate and that didn't happen this time. We avoid cutting and pasting generators long ago.
5. the screen would just show a generator with all the linkages gone, and either you cannot link them back up (lines just won't stick to modules) or if you can generator just won't generate anymore... I'll see if I can create a sample project with this.