01-10-2019, 06:50 PM
Hi,
Sorry for this regression. I'll take a deeper look at this tomorrow at work, but from a first look, you can fix this by surrounding the editorUpdate method with a #if UNITY_EDITOR block
I will write here again to confirm this solution
Have a nice day
Sorry for this regression. I'll take a deeper look at this tomorrow at work, but from a first look, you can fix this by surrounding the editorUpdate method with a #if UNITY_EDITOR block
Code:
#if UNITY_EDITOR
private void editorUpdate()
{
...
}
#endif
I will write here again to confirm this solution
Have a nice day
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