I have the latest Curvy but still the same error
also unity 2018.3
do I only need to adjust the cs code in the MinDrawer.cs? or anywhere else?
Could you tell me where to change the code?
ps love Curvy (obvious without the bug)
in my code: MinDrawer.cs I have the following code:
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(MinAttribute))]
sealed class MinDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
MinAttribute attribute = (MinAttribute)base.attribute;
if (property.propertyType == SerializedPropertyType.Integer)
{
int v = EditorGUI.IntField(position, label, property.intValue);
property.intValue = (int)Mathf.Max(v, attribute.min);
}
else if (property.propertyType == SerializedPropertyType.Float)
{
float v = EditorGUI.FloatField(position, label, property.floatValue);
property.floatValue = Mathf.Max(v, attribute.min);
}
else
{
EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
}
}
}
}
also unity 2018.3
do I only need to adjust the cs code in the MinDrawer.cs? or anywhere else?
Could you tell me where to change the code?
ps love Curvy (obvious without the bug)
in my code: MinDrawer.cs I have the following code:
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(MinAttribute))]
sealed class MinDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
MinAttribute attribute = (MinAttribute)base.attribute;
if (property.propertyType == SerializedPropertyType.Integer)
{
int v = EditorGUI.IntField(position, label, property.intValue);
property.intValue = (int)Mathf.Max(v, attribute.min);
}
else if (property.propertyType == SerializedPropertyType.Float)
{
float v = EditorGUI.FloatField(position, label, property.floatValue);
property.floatValue = Mathf.Max(v, attribute.min);
}
else
{
EditorGUI.LabelField(position, label.text, "Use Min with float or int.");
}
}
}
}