07-30-2018, 04:47 PM
I'm a new user, so the version I got from the Asset Store was 2.3.0
Ok, so it sounds like using Dynamic orientation is what battles with my instantiation script. So I'll try it with Static orientation after manually setting each control point orientation to the right angle of the tangent and setting SerializedOrientationAnchor to true
Thought I'd pass along some visual examples of what dynamic orientation was doing in 2D when all the control Points are set to orientation anchors and rotations are left at default. I'm sure there's a pattern there somewhere, but I couldn't figure it out.
Ok, so it sounds like using Dynamic orientation is what battles with my instantiation script. So I'll try it with Static orientation after manually setting each control point orientation to the right angle of the tangent and setting SerializedOrientationAnchor to true
Thought I'd pass along some visual examples of what dynamic orientation was doing in 2D when all the control Points are set to orientation anchors and rotations are left at default. I'm sure there's a pattern there somewhere, but I couldn't figure it out.