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curvy at small scale?
#14
Solution B is only possible through code with things like PlayerPrefs.SetInt("Curvy_MaxCachePPU", 30);

Solution A worked perfectly, thank you, finally got there!

min distance is still a bit tricky though, it only goes down to 0.0001 which doesn't make smooth banking / corners at small scale, but I guess this is the limit of doing at small scale.
www.hawkenking.com - interactive design & game development
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Messages In This Thread
curvy at small scale? - by hawken - 02-06-2018, 09:30 AM
RE: curvy at small scale? - by _Aka_ - 02-06-2018, 12:13 PM
RE: curvy at small scale? - by hawken - 02-07-2018, 11:51 AM
RE: curvy at small scale? - by _Aka_ - 02-07-2018, 02:25 PM
RE: curvy at small scale? - by hawken - 02-08-2018, 10:27 AM
RE: curvy at small scale? - by _Aka_ - 02-08-2018, 01:36 PM
RE: curvy at small scale? - by hawken - 02-09-2018, 03:18 AM
RE: curvy at small scale? - by hawken - 02-12-2018, 08:16 AM
RE: curvy at small scale? - by _Aka_ - 02-12-2018, 12:04 PM
RE: curvy at small scale? - by _Aka_ - 02-09-2018, 02:39 PM
RE: curvy at small scale? - by hawken - 02-10-2018, 06:04 AM
RE: curvy at small scale? - by hawken - 02-13-2018, 09:33 AM
RE: curvy at small scale? - by _Aka_ - 02-13-2018, 11:18 PM
RE: curvy at small scale? - by hawken - 02-14-2018, 03:09 AM

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