06-08-2017, 10:55 AM
(06-07-2017, 07:14 PM)Jake Wrote: As long as you don't publish Curvy source, this is totally fine. But I'm curious. what does it exactly do? Looks like you can get the same effect with a PathController GameObject where the visible object is offsetted locally using Unity's hierarchy transform. What do I miss?
Consider this city street road created by a extrusion volume/mesh generator.
I have a comparison between a sidewalk cross section spline that has had all of its points moved:
(it gets pinched )
and one that is centered but uses an offset modifier on the path before extrusion:
(no pinching!)
Here is my generator configuration, for reference: