05-26-2013, 05:35 PM
Quote:You want to walk a model on top of another model that is moving on the rail, right? Could be tricky and how to solve this depends on many parameters. How is the coaster's collision implemented, how is the player's collider working etc? You'll need to experiment.
I meant a moving rail. Is it possible ?
Quote:I'm not very familiar with Unity's snapping system, but can't you just add a primitive (perhaps a sphere, maybe just a collider) to the ControlPoints and use the builtin snapping mechanism?
I'll have to try that out. I never thought of that before. Thanks !