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Animate movement with curve by distance, not time
#2
What about setting animation time by length of segment? You can access the segment either in the OnControlPointReached event or in your custom controller and it has a Length property.

I'd go the custom controller route (it's more flexible) and check the distance to the last and the next CP frequently. Then you can apply speed changes at will.
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RE: Animate movement with curve by distance, not time - by Jake - 01-30-2017, 05:46 PM

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