11-25-2016, 08:15 PM
Speed also switches orientation, so a negative starting value will flip direction. If you want to move backward dynamically, set it to 0, then to a negative value, like:
If you enable IgnoreDirection, orientation won't flip and you're moving backwards.
I've added that to the documentation now.
Code:
MyController.Speed=0;
MyController.Speed=-10;
I've added that to the documentation now.