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MAX, MAYA, BLENDER USERS: READ ON
#1
We're looking for users familiar with one (or more) of the major 3D packages who are able to create a plugin inside their favorite app that exports spline data to a well-defined JSON structure. In detail you should be able to iterate over selected splines in your preferable 3D application and turn that data (positions, bezier handles, custom data) into a JSON text that can be saved to file or clipboard.

The output then will be used by the upcoming Curvy Importer to create Curvy splines in Unity. The import process will be extendable/customizable on the Curvy side, so moving project related custom data from the 3D application to Curvy splines/Control Points will be possible.

If you're interested, please contact me by mail (admin<at>curvyeditor<dot>com) to discuss conditions and further details.

Best regards,

Jake
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Messages In This Thread
MAX, MAYA, BLENDER USERS: READ ON - by Jake - 04-20-2016, 07:54 PM
RE: MAX, MAYA, BLENDER USERS: READ ON - by MattO - 02-18-2018, 11:15 PM
RE: MAX, MAYA, BLENDER USERS: READ ON - by _Aka_ - 02-19-2018, 01:31 PM
RE: MAX, MAYA, BLENDER USERS: READ ON - by MattO - 03-02-2018, 03:54 AM
RE: MAX, MAYA, BLENDER USERS: READ ON - by hawken - 02-19-2018, 01:32 AM
RE: MAX, MAYA, BLENDER USERS: READ ON - by _Aka_ - 02-19-2018, 01:34 PM
RE: MAX, MAYA, BLENDER USERS: READ ON - by _Aka_ - 11-04-2018, 08:06 PM
RE: MAX, MAYA, BLENDER USERS: READ ON - by _Aka_ - 01-31-2022, 10:41 PM
RE: MAX, MAYA, BLENDER USERS: READ ON - by hawken - 06-02-2023, 11:59 AM
RE: MAX, MAYA, BLENDER USERS: READ ON - by _Aka_ - 06-02-2023, 04:24 PM
RE: MAX, MAYA, BLENDER USERS: READ ON - by hawken - 06-03-2023, 07:46 AM
RE: MAX, MAYA, BLENDER USERS: READ ON - by _Aka_ - 06-03-2023, 09:35 AM

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