Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Splines control point Mixup with prefabs
#5
Hello,

I don't know how it progress with this bug, but we're working in a way that its not longer an issue.
I have other questions performance related.

We are trying to build project with curve and generator, and generate roads meshes along splines once when user start to play to keep APK size low.
But we have difficulties to control the generation of the roads, it seems that Curvy generate the roads and save it on the scene when we are building project, because disabling the script completely before building reduce a lot the APK size.
Is that a normal behaviour ? Or is there a way to control it other that disabling/enabling the gameobject parent of the generator ?

Also, when the game is running we have a lot of time spent by Curvy scripts (Curvy spline Update, curvy fixed and late update ...)
but we are not modifying anything during the game, so is there a way to control the updates of various curvy scripts other that disabling the gameobject ?
Reply


Messages In This Thread
RE: Splines control point Mixup with prefabs - by Yvain - 04-08-2016, 08:03 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Deforming prefabs with LODs along a spine LiveWire 4 11 05-01-2024, 04:53 PM
Last Post: _Aka_
Information New free asset: Converter For Unity Splines _Aka_ 5 19 04-25-2024, 11:11 AM
Last Post: _Aka_
  Getting Distance from a World Point zorksox 3 5 04-16-2024, 07:30 PM
Last Post: _Aka_
  snap to the curve created by the curvy splines segment points ShiroeYamamoto 3 11 04-02-2024, 02:24 PM
Last Post: _Aka_

Forum Jump: