in VolumeController script how the the volume by script ?
vc.OrientationMode = CurvyOrientation.None;
say Assets/FastPos.cs(61,55): error CS0117: `FluffyUnderware.Curvy.CurvyOrientation' does not contain a definition for `none'
public void Create(){
GameObject pref = obj [Random.Range (0, obj.Length)];
GameObject me = Instantiate (pref, transform.position, Quaternion.identity)as GameObject;
//if (vc.IsInitialized == true)
me.transform.parent = transform;
vc = me.AddComponent<VolumeController> ();
Debug.Log (vc.IsInitialized );
vc.PositionMode = CurvyPositionMode.WorldUnits;
vc.OrientationMode = CurvyController.OrientationModeEnum.None;
// vc.OrientationMode ( CurvyOrientation.None );
vc.InitialPosition = icipos;
vc.CrossPosition = cross;
vc.m_Volume = m_Volumeb;
vc.Refresh ();
icipos += 50;
}
Debug.Log (vc.IsInitialized );
return false;
vc.OrientationMode = CurvyOrientation.None;
say Assets/FastPos.cs(61,55): error CS0117: `FluffyUnderware.Curvy.CurvyOrientation' does not contain a definition for `none'
public void Create(){
GameObject pref = obj [Random.Range (0, obj.Length)];
GameObject me = Instantiate (pref, transform.position, Quaternion.identity)as GameObject;
//if (vc.IsInitialized == true)
me.transform.parent = transform;
vc = me.AddComponent<VolumeController> ();
Debug.Log (vc.IsInitialized );
vc.PositionMode = CurvyPositionMode.WorldUnits;
vc.OrientationMode = CurvyController.OrientationModeEnum.None;
// vc.OrientationMode ( CurvyOrientation.None );
vc.InitialPosition = icipos;
vc.CrossPosition = cross;
vc.m_Volume = m_Volumeb;
vc.Refresh ();
icipos += 50;
}
Debug.Log (vc.IsInitialized );
return false;