12-15-2015, 08:58 AM
I see, that makes sense.
I've got it working now. used:
where value is a 0-1 float.
I think it would be nice to have a mode for using % values for the controllers. Also I think
it might not be clear to everyone (it wasn't to me) that TF and % are in fact not the same.
Since we're on the subject, what does TF stand for?
Thanks again for the quick response Jake!
Thijs
I've got it working now. used:
Code:
controller.RelativePosition = Spline.DistanceToTF(Spline.Length * value);
I think it would be nice to have a mode for using % values for the controllers. Also I think
it might not be clear to everyone (it wasn't to me) that TF and % are in fact not the same.
Since we're on the subject, what does TF stand for?
Thanks again for the quick response Jake!
Thijs
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