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Create MeshBuilder and Detach in one step?
#5
Thanks

BTW I did have a suggestion for V2 - gaps in the curve for jumps etc. by making control points active / inactive:

http://forum.unity3d.com/threads/released-curvy-fast-spline-interpolation.170355/page-6

Is this feasible/possible?

BTW seems to work quite well with Snazzy Grid as well.

cheers

N
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